RPR GetPlayStateEx
From CockosWiki
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(→C++) |
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===C++=== | ===C++=== | ||
<source lang=cpp> | <source lang=cpp> | ||
+ | void ZoomSlice() | ||
+ | { | ||
+ | if (g_bSmoothScroll && GetPlayState() & 1) | ||
+ | PCursorTo50(); | ||
+ | } | ||
</source> | </source> | ||
+ | |||
===Perl=== | ===Perl=== | ||
<source lang=perl> | <source lang=perl> |
Latest revision as of 22:25, 11 February 2010
Main Page > REAPER Documentation > ReaScript > ReaScript API, Functions > RPR GetPlayStateEx
Main Page > REAPER Documentation > REAPER API > REAPER API Functions > RPR GetPlayStateEx
Contents |
GetPlayState()
int GetPlayState()
int GetPlayStateEx(void* proj)
GetPlayState() returns an integer value representing the project play state. 1=play, 2=paused, 5=recording, 6=record paused.????
Conflicting documentation, please document the correct values if you can.
Parameters
void* proj
Returns
int, &1 is playing, &2 is pause, &4 is recording????
Examples
C++
void ZoomSlice() { if (g_bSmoothScroll && GetPlayState() & 1) PCursorTo50(); }
Perl
Python
See Also
play: Master_GetPlayRateAtTime, CSurf_OnPlay, GetPlayPosition, GetPlayPosition2, CSurf_SetPlayState, GetPlayPosition2Ex, GetPlayPositionEx, OnPlayButton, GetPlayState, OnPlayButtonEx, GetPlayStateEx, PlayPreview, PlayTrackPreview, PlayTrackPreview2,
(Section automatically generated, edits may be overwritten.)
Stuff
Main Page > REAPER Documentation > ReaScript > ReaScript API, Functions > RPR GetPlayStateEx
Main Page > REAPER Documentation > REAPER API > REAPER API Functions > RPR GetPlayStateEx