Options Menu Bar

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m (Ripple Editing: really fixed it this time)
(Small grammer changes)
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This will record as normal, no punch.
This will record as normal, no punch.
*Loop Selection Auto Punch
*Loop Selection Auto Punch
-
This will punch in only at the loop selection.
+
This will punch in (record) only at the loop selection.
*Auto-Punch Selected Items
*Auto-Punch Selected Items
With this you can select a number of items and Reaper will record into those items when the timeline reaches them.
With this you can select a number of items and Reaper will record into those items when the timeline reaches them.
-
Below there is an example of two empty events. The second one is being recorded over on the track.
+
Below there is an example of two empty events. The second one is being recorded into on the track.
[[Image:Fillevent.png]]
[[Image:Fillevent.png]]
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==Enable Snapping==
==Enable Snapping==
-
This will toggle snapping to the grid.  Items will snap to the specified grid locations. That is to say that they will snap to the grid lines. The amount of 'snap' will depend on the resolution that you specify in the snap settings. If you turn this off, items will move freely of the grid and will not snap to the lines.
+
This will toggle snapping to the grid.  Items will snap to the specified grid locations. That is to say that they will snap to the grid lines. The amount of 'snap' will depend on the resolution that you specify in the snap settings. If you turn this off, items will move free of the grid and will not snap to the lines.
==Show Grid==
==Show Grid==
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==Locking Enabled==
==Locking Enabled==
-
This will toggle the locking settings.  When this is off, none of the locking rules apply.
+
This will turn locking on or off.  When this is off, none of the locking rules apply.
==Locking Settings==
==Locking Settings==
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==Smooth Seeking (Seeks at end of Measure)==
==Smooth Seeking (Seeks at end of Measure)==
-
With this option enabled, seeking is totally changed, especially for projects aligned to the grid.  If you want to jump from one part of the time line to another without playing in between those parts then enable this, and go to the measure you want to hear next.  It wont move there right away, but after the measure your on is over it will smoothly go to the later part making a seamless transition. It will smoothly seek the next part, without pausing.
+
With this option enabled, seeking is totally changed, especially for projects aligned to the grid.  If you want to jump from one part of the time line to another without playing in between those parts then enable this, and go to the measure you want to hear next.  It wont move there right away, but after the measure you are on is over. Then it will smoothly go to the later part making a seamless transition. It will smoothly seek the next part, without pausing. This can be handy for trying different chorus or verse combinations etc.
=Media/Peaks=
=Media/Peaks=
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*'''Build Peaks'''
*'''Build Peaks'''
-
If the items in your projects dont have peaks built, this is the command you need.
+
If the items in your projects don't have peaks built, this is the command you need.
*'''Rebuild Peaks'''
*'''Rebuild Peaks'''

Revision as of 13:59, 1 March 2007

Main Page > REAPER Documentation > Menu Options/Commands


Contents

Track Menu

Options.png


Record Mode

  • Normal

This will record as normal, no punch.

  • Loop Selection Auto Punch

This will punch in (record) only at the loop selection.

  • Auto-Punch Selected Items

With this you can select a number of items and Reaper will record into those items when the timeline reaches them. Below there is an example of two empty events. The second one is being recorded into on the track.

Fillevent.png

Options

Ripple Editing

Ripple editing is a good way to perform an edit within a busy timeline and maintain sync relationships. When you perform a ripple edit, you are essentially adjusting the duration of a clip by manipulating its start and finish points. By doing so, the clips beyond the edit points are adjusted by the same value as your adjustment to that item.

[| Click Here For a GREAT tutorial on ripple editing]

  • Off

This is the default mode. Items will not shift when you perform edits on a track.

  • One Track

If you select the ripple editing option once, it will select 'one track' ripple editing. This means anything you do to items on that track will affect other items of the same track. flash example below:


  • All Tracks

If you select the ripple editing option twice, it will enable All tracks ripple editing. This means anything you do to ANY of the items on ANY track will affect the ENTIRE project. Helpful for deleting entire sections of songs.

Flash example below:


The above examples are macromedia flash files... you may need to left click, then right click and press play.

Media Item Auto Crossfades

Auto Crossfades make it so that when you slide one item into another, MIDI or audio, an automatic fade is created between them. Below are more flash examples:

  • Off

  • On

Item Grouping

This will toggle Item Grouping. Grouped items will move and be edited together. If this is turned off, the grouping will cease to work and they will move independently.

Enable Snapping

This will toggle snapping to the grid. Items will snap to the specified grid locations. That is to say that they will snap to the grid lines. The amount of 'snap' will depend on the resolution that you specify in the snap settings. If you turn this off, items will move free of the grid and will not snap to the lines.

Show Grid

This will show the lines of the grid in order to line items up with it.

Snap/Grid Settings

Go here for information:

Snap/Grid Settings

Locking Enabled

This will turn locking on or off. When this is off, none of the locking rules apply.

Locking Settings

Locking Settings

Metronome Enabled

Enables Metronome

Metronome Settings

Metronome Settings

Move Envelope Points With Media Items

This will move the envelopes along with any movement of the items that they are associated with-- Normally envelopes are statically placed on a track and stay put wherever an item is moved.

Automatically Scroll View During Playback

During Playback/Recording - when the playback reaches the end of the screen, it will move to the next screen over automatically, so that you dont have to manually follow the play/record point.

Smooth Seeking (Seeks at end of Measure)

With this option enabled, seeking is totally changed, especially for projects aligned to the grid. If you want to jump from one part of the time line to another without playing in between those parts then enable this, and go to the measure you want to hear next. It wont move there right away, but after the measure you are on is over. Then it will smoothly go to the later part making a seamless transition. It will smoothly seek the next part, without pausing. This can be handy for trying different chorus or verse combinations etc.

Media/Peaks

Peaks

Peaks2.png

  • Build Peaks

If the items in your projects don't have peaks built, this is the command you need.

  • Rebuild Peaks

This will clear the current peaks and rebuild them

  • Remove All Peaks (and do not rebuild)

This will just remove all the peaks.

Media

Media.png

  • Set all Media Online

This will enable all your media items as online -- Your audio device will thereby be able to playback and access those media items.


  • Set all Media Offline

This will manually set all the items offline. This may be neccessary, for instance, to free a driver for another program. You wont be able to hear the items in your project if this option is on.

View

  • Always on Top

Keeps REAPER on Top over all other applications.

  • Fullscreen

This extends the borders of REAPER's workspace and enables it to use more screen real estate on your monitor.

  • Color Themes

You can select from a number of different and some quite amazing color themes from this list.

Colorthemes.png

Preferences

go here for more info.


Main Page > REAPER Documentation > Menu Options/Commands