RPR Audio IsRunning
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==Examples== | ==Examples== | ||
===C++=== | ===C++=== | ||
- | < | + | <source lang=cpp> |
- | </ | + | </source> |
===Perl=== | ===Perl=== | ||
- | < | + | <source lang=perl> |
# ---------------------- | # ---------------------- | ||
# Audio_IsRunning.pl | # Audio_IsRunning.pl | ||
Line 25: | Line 25: | ||
my $result = RPR_Audio_IsRunning(); | my $result = RPR_Audio_IsRunning(); | ||
RPR_ShowConsoleMsg('$result\n'); | RPR_ShowConsoleMsg('$result\n'); | ||
- | </ | + | </source> |
===Python=== | ===Python=== | ||
- | < | + | <source lang=python> |
# ---------------------- | # ---------------------- | ||
# Audio_IsRunning.py | # Audio_IsRunning.py | ||
Line 35: | Line 35: | ||
RPR_ShowConsoleMsg(str(result)); | RPR_ShowConsoleMsg(str(result)); | ||
- | </ | + | </source> |
==See Also== | ==See Also== |
Revision as of 11:26, 28 January 2010
Main Page > REAPER Documentation > ReaScript > ReaScript API, Functions > RPR Audio IsRunning
Main Page > REAPER Documentation > REAPER API > REAPER API Functions > RPR Audio IsRunning
Contents |
Audio_IsRunning()
int Audio_IsRunning()
is audio running at all? threadsafe
Returns nonzero if the audio device is open and running.
Parameters
Returns
int
Examples
C++
Perl
# ---------------------- # Audio_IsRunning.pl # ---------------------- use strict; use warnings; my $result = RPR_Audio_IsRunning(); RPR_ShowConsoleMsg('$result\n');
Python
# ---------------------- # Audio_IsRunning.py # ---------------------- result = RPR_Audio_IsRunning(); RPR_ShowConsoleMsg(str(result));
See Also
(Section automatically generated, edits may be overwritten.)
Stuff
Main Page > REAPER Documentation > ReaScript > ReaScript API, Functions > RPR Audio IsRunning
Main Page > REAPER Documentation > REAPER API > REAPER API Functions > RPR Audio IsRunning